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C opengl 4.1 tutorial
C opengl 4.1 tutorial





c opengl 4.1 tutorial
  1. #C OPENGL 4.1 TUTORIAL CODE#
  2. #C OPENGL 4.1 TUTORIAL DOWNLOAD#
  3. #C OPENGL 4.1 TUTORIAL WINDOWS#

GlutInitWindowSize(300, 300) // window size * The "2f" suffix means 2 values of float type (x and y). * The point (0.0, 0.0) represents the middle of the window (not the top left corner).

#C OPENGL 4.1 TUTORIAL CODE#

To test the setup, let's code the most basic code HelloWorld! that you can write with OpenGL. Your Visual Studio IDE is now ready to play with OpenGL! Testing the setup freeglut.lib (click enter to go the next line).Right click your Shapes2D project > Properties > Configuration Properties > Linker > Input > Additional Dependencies > Click it.Ī new window has appeared: Additional Dependencies. Right click your Shapes2D project > Properties > Configuration Properties > Linker > General > Additional Library Directories > Click it.Ī new window has appeared: Additional Library Directories.Ĭlick the New Line icon > Click the browse button > Then select the two following folders: For the 64-bit version Ī new window has appeared: Additional Include Directories.Ĭlick the New Line icon > Click the browse button > Then select the two following folders:Ĭlick OK > Apply Including libraries Library folders On the right there is a drop down menu, click. Right click your Shapes2D project > Properties > Configuration Properties > C/C++ > General > Additional Include Directories > Click it. Right click your Shapes2D project > Properties > On the top left there is a drop down menu > Configuration > Select All Configurations (instead of Debug) Including header files (includes) Let's add a main.cpp > Right click your project > Add > New Item > Visual C++ > C++ File > write the name main.cpp > Add.

c opengl 4.1 tutorial

Your Shapes2D project has been created into your BadprogTutorial solution. Open it and create an empty project > File > New > Project > Templates > Visual C++ > Empty Project. The general directory for our setup will be: Once you have downloaded it, there is a folder named freeglut inside.Įxtract it and rename it to freeglut-3.0.0 in order to have exactly the same name used in this tutorial.

#C OPENGL 4.1 TUTORIAL DOWNLOAD#

The name of the file you have to download is: freeglut-MSVC-3.0.0-2.mp.zip. You'll also need the freeglut version for Microsoft Visual Studio:Ĭlick the link inside the part freeglut 3.0.0 MSVC Package. You'll need glew headers that could be find on the sourceforge website of the OpenGL Extension Wrangler Library:

#C OPENGL 4.1 TUTORIAL WINDOWS#

If you plan to create a program to be executed on a 32-bit platform, so use the 32-bit version.Įvery platform accept 32-version, so the 64-bit version is only for specific purpose only.Īnd so the 32-bit version will work on every Windows system. Notice that the version is only based on which platform you want to compile for. You have the choice, and it will be specified in the tutorial. We are going to use the 32-bit or the 64-bit version. The glew library stands for GL Extension Wrangler.Īt the end of this OpenGL tutorial you will be able to display a window with a white square displayed on a black background. The Visual Studio version for this tutorial will be the 2017 (seems to work with the 2015 and 2019 as well).







C opengl 4.1 tutorial